
Selected projects
nexmart Internship
Transformed legacy interfaces into a cohesive, accessible experience using Material Design 3. Aligned with complex business requirements with the unique accessibility needs of an older demographic, delivering a finalized design system optimized for development.
Selected projects
Blaze Storm
Designed a multiplayer brainstorming app around anonymous play — creating a judgment-free space for uninhibited idea sharing. Acted as the bridge between executives and developers, keeping vision and execution aligned. Grounded mechanics in ideation research and implemented audio throughout using FMOD.
Role
Team Lead, Audio and Game Designer
Team
2 Developers, 2 Mentors & External Scholar
Duration
3 months
Deliverables
Game Build

Tattered Wings
A mobile narrative game exploring social anxiety through birds losing feathers as a metaphor for emotional distress and self-harm. Built from real-life shared narratives, reimagined into a short interactive story experience for mobile.
Role
Game Developer
Team
1 Game Developers, 2 External Artists, 1 External Musician
Duration
1 month
Deliverables
Vertical Slice + Trailer
Ohhh! Right in the Privates!
Designed a humorous board game exploring the real-world consequences of oversharing online. Players take on the role of a white hat hacker racing to recover stolen savings and sensitive data on behalf of everyday people — turning the dry topic of digital privacy into an engaging, laugh-out-loud experience.
Role
Solo Game Developer
Duration
2 weeks
Deliverables
Online Playable Prototype + Trailer
What I do
Kind words







